Fubarberry@sopuli.xyzM to Steam Hardware@sopuli.xyzEnglish · 2 months agoHalf-Life: Alyx ported to ARM64 for Steam Frame - update out nowwww.gamingonlinux.comexternal-linkmessage-square18linkfedilinkarrow-up1195arrow-down12
arrow-up1193arrow-down1external-linkHalf-Life: Alyx ported to ARM64 for Steam Frame - update out nowwww.gamingonlinux.comFubarberry@sopuli.xyzM to Steam Hardware@sopuli.xyzEnglish · 2 months agomessage-square18linkfedilink
minus-squareiturnedintoanewt@lemmy.worldlinkfedilinkarrow-up3arrow-down1·2 months agoAlso it’s a bit outdated by today’s standards in general, AFAIK. Does it still go with pre-baked lighting?
minus-squarelinsenchip@piefed.ziplinkfedilinkEnglisharrow-up11·2 months agoHalf-Life Alyx uses a mix of dynamic and pre-baked lighting. That’s how it manages to run butter smooth while still looking really good. But as we can see in Deadlock, the engine also supports more modern techniques such as Ray tracing and upscaling
Also it’s a bit outdated by today’s standards in general, AFAIK. Does it still go with pre-baked lighting?
Half-Life Alyx uses a mix of dynamic and pre-baked lighting. That’s how it manages to run butter smooth while still looking really good.
But as we can see in Deadlock, the engine also supports more modern techniques such as Ray tracing and upscaling