I cannot say enough good things about this game. Still haven’t beaten the secret/challenge dungeon at the end.
The first one is good too! Absolutely worth playing. Plays a little differently. The core concept is the same. If you can, play the first one first. It’s fine to play the second one first (I did) but the first one sets up a couple elements.
Oh yeah, the second one had two parts that were badly designed and either not tested, or not tested well. Without spoilers, the first area involves wind. If you’ve played through it, you know what I mean. It’s meant to be down to timing, but it’s mostly luck. The second area is… completely different from anything before it. It’s BS on consoles/Steam because there’s an achievement for doing this part without dying the first time. Problem is, that’s not strictly possible. It’s like a claw machine, there’s a random chance it’s possible. If you roll that dice right, you have a chance. It’s still hellishly hard. If you don’t — you have no chance. The only way to get that achievement is to start over and try again. And it’s a few hours in. (Though there are speed runs, they bypass a lot of the game, including that part. In fact, the game was designed to be exploited. But once you’re in that area, it’s a dice roll every time you restart it whether you can possibly complete it or not. I’m not saying they should nerf it, but you should be able to complete it every time, if you know what to do and where to go. Leave it hard, just make it not impossible much of the time.)
Your endorsement is like, “I was healthy my entire life, not a single sickness, except for the cancer”
Because I’m saying I loved the game but it had some flaws that should have been caught in testing? That’s my honest opinion. I’ve played through and beat SWD2 twice, and I’ll probably do it again in a year or so. The game is a fucking blast, it just has a couple parts that could have done better.
Sadly, while SWD2 was an improvement over SWD in virtually every way, they quit making them after 2, and only make tactical/sim games set in the same universe. Complete and utter tripe. But at least the first two hold up, and go on sale fairly frequently.
If nothing else, you will get far more enjoyment than your $0.99 is worth before you hit the first wall (the wind thing). And even then it’s not like it’s impossible, just poorly designed. And then you get past it and it’s simply never an obstacle again. As for the other thing… you just keep doing it until you realise what you’re supposed to do, and then you keep trying until you get a pattern that is possible to get through.



