Steam’s built in game streaming previously hasn’t had the best quality, leaving many people to use other options like Moonlight/Apollo.
Well I saw some people saying that Steam Remote Play streaming is working a lot better now with the new SteamOS update.
Trying it out myself, it really does seem like it’s improved. The whole experience worked very smoothly, and visual quality of the stream is much better than the last time I tried it.


While we’re in this topic, YSK about Polaris as well, a Linux native headless streaming server which also boasts a handful of great other features.
https://github.com/papi-ux/polaris
Edit: Snatching the top comment didn’t felt right so: I’ve tried the newest Remote Play. It’s definitely snappier. Stats say video latency is under a frame now (at 120 fps) when set up properly. But latency’s still even lower with Vibepollo (~half a frame). So good job to Steam people, Remote Play finally making sense for everyday Steam users, but there’s still some space for improvements.
is it possible to have one pc with polaris and multiple players where each has his own game running? Or am i missunderstandig the web ui?
As per VibeShine and Duo on Windows, yes that’s possible. But Polaris is still on it’s baby steps, so I’d expect some wonk for a while now.
+1 from me. Polaris has been great! I was really missing Apollo when I switched over but Polaris is even better