

Nice to find those on basic search results, but I’d be a little worried about them being too bare-bones. One of them is listed as being a one-dev effort.


Nice to find those on basic search results, but I’d be a little worried about them being too bare-bones. One of them is listed as being a one-dev effort.


I know of a few painting tools for fun in VR, but what I’d really like is animation.
I spent a lot of time animating keyframes in Garry’s Mod, though it’s sometimes a struggle to translate positions and rotations into mouse movements, as well as think about a wealth of tools that can only take up so much space on the monitor.
If there’s a way to create character animations using VR hands, that might really interest me.


I’ve been playing a lot of Arknights Endfield on Deck. I had to waver between installing via Heroic / Epicstore, and Twintail Launcher due to validation issues. Might be nicer if it was in Steam, but I’m happy I have it working.


Team Fortress 2, Hitman: WoA (yes, I know it has a VR mode, no, it’s really not a good VR game), Helldivers 2, Doom/Quake + mappacks, Deep Rock Galactic, Battlefield… Since VR has a barrier to entry, anything multiplayer might get limited players, so if they want to focus on bot enemies and PVE, that’s fine. Any style of collectathon like Mario 64-esque or Assassin’s Creed/Far Cry would be a fun way to spend 40 hours if the game has developed a nice pattern of gameplay suitable for open worlds.
It’d also be good if $20 VR games weren’t just 5 hours long, so that we could enjoy each one for longer before having to pay for something more.


What pervasive, continuing games are there to play in VR? I couldn’t get used to Beat Saber. HL:A was very one and done.
Basically games that were only written to run on Windows. If someone likes the idea of playing, say, Ori and the Blind Forest, on a virtual movie theater screen, this is a way to do that, no porting from the original authors needed.


Indie game that pops up a name prompt in the first 5 minutes and past that is fine: UNPLAYABLE
AAA game that makes it past the title screen to gameplay at about 5fps: VERIFIED


She does! She should smile more! /s


I know the Nvidia driver gripes relate to real issues, but so far I’ve been okay with it on CachyOS. I’d even say it’s reassuring that team isn’t solely dedicated to the task of gaming; realistically there’s other stuff I’ll need to install on my PC, and general compatibility is appreciated.


It is not nearly so smooth and reliable as consoles like the Switch. On occasion, it outputs to the wrong audio device, or doesn’t pick up a controller. But, those are infrequent issues and I usually put up with them.
The Deck isn’t great for high-fidelity games on 1080p, but I’m okay with that since it wasn’t made for them. For docking, I like having it to play the many indie games where that’s not a strong requirement.


Which leads to the interesting question: How do the authors of infectious, destructive viruses test their code?


Only a rumor, but I’ve heard Gabe Newell is friendly and social with Elon Musk, as a fellow billionaire.


It looks like the individual games get most of the discount, so one can pay $10 for each one if preferred. These games don’t go on sale often, either.


There is sadly no workaround for in-home streaming. In my case, I connect controllers to my Android TV, which is easy because they (Xbox, PS, Nintendo) all use basic Bluetooth profiles. Then, I use those controllers to open the Moonlight or Steam Link app, at which point they’re forwarded on.
This wasn’t an issue when the Steam Link was a physical piece of hardware made to work with their controller, but that’s been discontinued.


Bye Sweet Carole was a little bit of a disappointment to me; I liked the idea of a Disney-based horror game. But its story was often pretty incomprehensible, driven along by the protagonist constantly falling asleep/waking up in odd locations, as well as not having one gameplay system that it sticks with well.


This game seems very well-made, and this is definitely a good value, yet I can’t get myself to try it because it sounds like it perfectly highlights the terrible horror of online entertainment industries and forces you to be a bit of a bad person as an advisor for Kangel.
Maybe it speaks to how brilliant Spec Ops: The Line was, to wrap itself in the fun appearance of a third-person cover shooter.


Yeah, this was basically my shift away. I still have my windows drive as a backup but I’ve basically moved away. CachyOS covers a lot of bases for me.


…I mean, yes, which is why I lead with those 4 words. I’m hoping nobody is making critical stock bets based on Lemmy comments. It’s more of a “nice possibility” to make us hopeful we can buy PCs sometime.


One vague rumor suggested the memory pricing hill might be leveling off; sadly Valve might be paying upfront for it still, but at least it won’t get worse.
A feature pretty close to this is built into Trails in the Sky (remake and original). You can set the default launch option to “Resume latest save”. When you do, hitting play on the game skips all startup logos and the main menu, just giving a quick loading screen then putting you right where you saved.
It won’t restore you to the middle of combat or a cutscene/conversation, but it makes resuming pretty flexible. It would be nice to see other games give attention to this functionality, or at least start to fight supporting technologies on the subject of launch logos.