Yeah, I could really see this be super annoying. Especially when troubleshooting or if you just want to launch the vanilla game.
Yeah, I could really see this be super annoying. Especially when troubleshooting or if you just want to launch the vanilla game.
Never in my life have I regretted putting more RAM into my computers. When faced with deciding between similarly priced graphics cards going with the higher RAM option was always the right choice in the long run. Because higher resolution textures always make an otherwise low game look great.
If I knew an adventurous spirit with great soldering skills and greater insurance I would go for the 32 GB upgrade on my Deck.
I was really surprised how well Hellblade 2 ran on mine. And supposedly Until Dawn also runs well now. When you can live with 30fps I suspect that well crafted games will be playable for a few more years.
This one https://github.com/ValveSoftware/SteamOS/issues/1257
Had it as well. I’m actually not sure if I still have it. Crashes became less frequent after the RMA but they still happen. And if they do start happening again they get more frequent until I do a cold reboot.
I know, I have many of them. Most of them I specifically bought when they got Linux support, like Tomb Raider and Alien Isolation.
Not a single commercial game runs as well natively as it does through Proton. Tomb Raider - has much worse graphics. Alien Isolation - for some reason the DPad doesn’t work. Baldur’s Gate - I have to supply some old openssl (or so, can’t remember) library. And I shudder at the thought of trying to get Unreal Tournament 2004 or Doom 3 (not the open source version) running. I should try to dig out my disc for Ankh to see how hard it is to get that one running.
Maintained games and especially open source ones run great. But the sad reality is that it costs money to maintain software. Linux backwards compatibility is abysmal. It is much easier to get a 20 year old Windows game to run than a 20 year old Linux game.
Though to be fair, it is also hard on Windows to get a 20 year old Windows game to run. Wine is just a great piece of software.
I would love to have more native games. My own game is native as well. And luckily most indie devs usually also bring out a native port. And still most of the time the Windows version via Proton just runs better.
Sadly this has more or less died with unmaintained games. It’s a pain the arse to get old native games working. And for many titles the Windows version with Proton works much better than the Linux native one. Win32 has somehow become the most stable Linux API.
I very rarely use big picture mode. I’m mostly on a KDE desktop. I’ve set up a shortcut to open Steam through gamescope in Big Picture mode for the rare occasion that I need it. In that case KDE’s wayland session keeps running in the background.
I have also set up gamescope with Steam as a separate login session but I can’t remember if I ever felt the need to use that.
Usually I just have Steam running in desktop mode in the background for the controller settings and the mostly superior on screen keyboard. I never noticed any slowdowns in games. I even managed to get Cities Skylines to run more stable than on SteamOS. But that might be due to zram.
Don’t know about specific Arch packages. But for my OpenSUSE experimentations I have https://gitlab.com/evlaV/linux-integration, https://steamdeck-packages.steamos.cloud/archlinux-mirror/sources/jupiter-main/ and https://github.com/firlin123/jupiter-dkms bookmarked.
I think the steamos-customizations-jupiter and linux-firmware-neptune-jupiter packages are worth a look. And I recently compiled drivers/hid/hid-steam.c
from Valve’s linux sources to get a bugfix for the controller if you run it without Steam.
OpenSUSE Tumbleweed.
Hardest part was getting full disk encryption working with an on-screen keyboard to enter a passphrase at boot. I used unl0kr for that which wasn’t (probably still isn’t) in the OpenSUSE packages.
I’m just happy that all the sources are made available by Valve to make this possible. Even though I wish they would upstream them much quicker. But at least it has enabled me to run a normal Linux distribution on my Deck and enhance it as I saw fit.
I should pick that up again. I remember getting stuck somewhere in the first one.
Super Mario All Stars, just to spite Nintendo.
And the top meme when it was announced was “Yes, it’s a PC”.
Funnily enough they were one of the first ones to enable Easy Anti Cheat with Star Wars Squadrons.
Works with non-Steam games as well. I even had community profiles for Diablo 2. You just have to give the game the correct name and it should just work™.
Well, for that look at @cmhe@lemmy.world’s link.
Luckily their work is still done in the open and I can use the driver on my Deck on OpenSUSE despite it not being in the kernel.
I was about to ask how well the Wiimote works with the Deck.