I got lucky and only paid a bit more than RRP, but you pretty much had to sit around and wait for a deal.
I got lucky and only paid a bit more than RRP, but you pretty much had to sit around and wait for a deal.
What headphones in particular are you using? Because with standard AD2P you’re limited to mSBC at best, but maybe your device has some proprietary implementation.
You could try with a hardware dongle, but no guarantee that will work either.
At least in the long run it should be fixed by Bluetooth LE audio, but I’m not sure if the Deck properly supports it yet, and it requires new audio devices as well.
Pulseaudio has been pretty solid for a while now which is what the steamdeck uses from what i can see online.
It uses Pipewire, but it has pretty close to full API compatibility with Pulseaudio (and Jack) so most applications will “just work” and you get lower and more stable latency in return.
No, that’s the first I’ve heard of it too. That forum looks to be pretty active so maybe some insight can be gained there.
It’s kind of vague, but presumably it supports sd cards and/or a USB drive. The Wii is pretty easy to mod for digital “backups” from what I recall, and there were plenty of official digitally supported games (although I don’t think that still works today).
I think it would struggle to have the bandwidth to pull that off, but maybe if you keep the resolution and refresh rate down. And that’s assuming USB-C to USB-A would work in this case, which I don’t know the answer to.
is it possible to set the steamdeck to “default” to always keep picking the steamdeck speaker as default audio out also when an HDMI is connected through the USB-C?
Some audio issues were introduced in the SteamOS 3.5 update (partly due to having to handle the OLED model around the same time) which causes the HDMI problem. Hopefully it will be fixed in SteamOS 3.6 or 3.7. I’ve found that Bazzite doesn’t have the issue, although obviously that’s an invasive change, and I understand it’s still a bit buggy with the OLED model.
how do y’all combine music and games?
I think doing what you want could be a bit technically involved. One way might be to have one device control the music, and then cast it to the deck with snapcast or similar. Then, if you can get a snapcast client on the deck to be persistently running in the background, any music that is played on the other device, will be heard on the Deck.
Or more simply, you could try pairing your Deck in bluetooth from another device, and then select that Deck as an output. This is assuming that the Deck allows this, and that your source device supports it (Android did last time I tried).
They’re keeping the 256gb LCD for now, although that could change in the future of course.
I would expect so. It might already be on the Deck, as sometimes Valve is ahead on kernel and firmware related issues.
They couldn’t go “well we don’t support piracy,” because their actions proved otherwise.
They could make the argument they were working on it so it would be ready by release, but yeah, taking money for it makes them a more obvious target. That and they necessarily had to have access to the game in order to work on it (or at least others had to have access to it in order to receive bug reports on it).
I’d like to see it show if there is any third party DRM as well, like the Augmented Steam extension does.