• warmaster@lemmy.world
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    23 hours ago

    Imagine a Google Pixel level phone made by Valve, running Steam OS (Linux) on ARM. That’s my nerd wet dream.

    • plateee@piefed.social
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      21 hours ago

      I’d be happy with just installing full blown Linux on my pixel a la graphene.

      Surely this Pixel 7 Pro has enough oomph to do some of my games.

      • Lojcs@piefed.social
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        21 hours ago

        I think memory is going to be the limiting factor. 12 gigs is very limiting on non-console systems

        • soulsource@discuss.tchncs.de
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          6 hours ago

          For a typical desktop Linux 12 GiB should be fine.

          It depends on what you do with the system, of course. If you regularly compile big and template-heavy C++ codebases, work with Blender,… then 12 GiB won’t be enough.

          (What really surprised me was how much can still be done with just 4 GiB of memory. My laptop is currently limited to 4 GiB, and with some effort to set up a minimalist system it’s working surprisingly well. I barely ever hit the memory limit - actually only when compiling big template-heavy C++ codebases 😉.)

        • xthexder@l.sw0.com
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          19 hours ago

          This is just nuts to me… My first laptop came with 512MB of RAM and only supported up to 2GB. They were still selling Macbook Pros with only 8GB of memory a year or two ago.

          12GB SHOULD be enough to do everything, especially if it’s running a linux OS. But I guess we can’t have nice things because of memory hogs like Chrome.

    • melfie@lemy.lol
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      19 hours ago

      I considered Bazzite with Steam Game Mode on a recently purchased mini PC I’m using as a HTPC to replace Android TV. In addition to not working well with a remote, the data Valve collects via Steam is a concern. Not sure I’d consider a proprietary, closed-source front-end as the main UI on a phone to be much of an improvement over Android, though I’m sure Valve’s other related efforts to get Linux working well on a phone that get open sourced would be good.

        • melfie@lemy.lol
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          17 hours ago

          I guess my overall point is that DEs like KDE or Gnome don’t work well on other form factors like TVs, phones, and tablets. Just having Linux on a device without an appropriate UX isn’t that useful. Steam Game Mode acts like a DE for SteamOS that provides a good UX for a controller, but it’s not something I care to use unless it’s blocked from the internet so Valve can’t collect data and spy on me. If Valve makes a phone that isn’t private, the main value would be that the hardware can run Linux, but it would still need an appropriate DE to make it actually usable.

          • Laavu@sopuli.xyz
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            14 hours ago

            There is Plasma Bigscreen that’s a modification for HTPCs. For touch screen based devices, a tiling WM is available for both Gnome and Plasma, though not baked in. IMHO bigger issue for both is a poorly working touch screen keyboard. This is something that SteamOS solves quite well.

          • Communist@lemmy.frozeninferno.xyz
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            17 hours ago

            It’s useful because it provides a development target, part of the reasons they currently aren’t great on phones is because there isn’t a target and nobody has one.

  • cron@feddit.org
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    20 hours ago

    I’d imagine that once the mobile walled garden ecosystems are fully opened up, we should look for the debut of Android and iOS Steam clients. Let’s see how that pans out in 2026…

    That seems a bit too optimistic IMO. While it is possible to run PC games on a phone, a fully functional Steam client would still be quite a surprise.

    • woelkchen@lemmy.worldOP
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      19 hours ago

      a fully functional Steam client would still be quite a surprise.

      What’s running stand-alone games on Frame then if not a fully functional Steam client?

      • cron@feddit.org
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        11 hours ago

        It is, but my assumption is that ARM-based linux and ARM-based android require a different codebase.

        I’m not a dev though, maybe I’m wrong and it’s easier than I thought.

        • MajinBlayze@lemmy.world
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          3 hours ago

          The main difference between arm Linux and arm android is how applications are packaged, (and android really wants you to build Java interfaces) partly because under the hood, android is Linux. It takes some development, but doesn’t need to be a “new codebase”. The harder problems are making the ux work with different from factors.

          Actually, Linux is a good example of how this works, since you can build Linux for dozens of different CPU architectures (x86, x86_64, arm, risc-v, powerpc, and the list goes on)

          There are places in the code where there are bespoke instructions to optimize for a given architecture, but overall, it’s still one massive “codebase”

        • bless@lemmy.ml
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          7 hours ago

          The arm instruction set should be the same. Different processors might have different extensions. The main problem is the drivers. That’s why you can’t just flash any arm image on an arm phone, it has to have the drivers for the components that come with the phone

          • cron@feddit.org
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            8 hours ago

            That approach uses virtual machines. While that is possible (otherwise we wouldn’t see it), it is probably not really optimized for gaming.

            Wine / Proton / Box64 (already used for gaming on android) is using translation layers, not a full virtual machine.

            • soulsource@discuss.tchncs.de
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              7 hours ago

              There was also an option to just install a Debian chroot on Android, with no virtualization in-between.

              The app was called Lil’Debi, but isn’t maintained any more since 2018.

            • woelkchen@lemmy.worldOP
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              7 hours ago

              That approach uses virtual machines. While that is possible (otherwise we wouldn’t see it), it is probably not really optimized for gaming.

              Whether or not it’s optimized for gaming is up to Google. The technology to bring Frame’s ARM Steam client onto Android exists.

      • notfromhere@lemmy.ml
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        12 hours ago

        The difference there is it likely builds on the work they did for the Steam Deck and SteamOS. Writing a full Steam client for iOS or Android would be a huge amount of work independently from that.